snakeGame
Snake Game
A classic Snake Game implemented in Python using the Pygame library.

Table of Contents
Description
This is a simple implementation of the classic Snake Game using Python and Pygame. The game starts with a single snake that you control using arrow keys or WASD keys. Your goal is to eat the brown squares (food) to grow longer while avoiding collisions with the game boundaries and the snake’s own body. The game ends if you run into a wall or collide with yourself.
Features
- Classic Snake Game experience.
- Simple and intuitive controls.
- Score tracking to see how well you’ve done.
- Game over screen with your final score.
Installation
Clone the repository:
git clone https://github.com/sahilrw/snake-game.gitNavigate to the project directory:
cd snake-gameInstall the required dependencies:
pip install pygameRun the game:
python snakeGame.py
How to Play
- Use the arrow keys (Up, Down, Left, Right) or WASD keys (W, A, S, D) to control the snake’s direction.
- Eat the brown squares (food) to grow longer.
- Avoid running into the game boundaries or colliding with the snake’s own body.
- Try to achieve the highest score possible before the game ends.
Controls
- Arrow Keys (Up, Down, Left, Right) or
- WASD Keys (W, A, S, D)
Contributing
Contributions are welcome! If you find any issues or have suggestions for improvement, please open an issue or create a pull request.
Source Code: snakeGame.py
# Snake Game!
# Game imports
import pygame, sys, random, time
check_errors = pygame.init()
if check_errors[1] > 0:
print("(!) Had {0} initializing errors, exiting...".format(check_errors[1]))
sys.exit(-1)
else:
print("(+) PyGame successfully initialized")
# Play Surface
playSurface = pygame.display.set_mode((720, 700))
pygame.display.set_caption("Snake Game!")
# time.sleep(5)
# Colors
red = pygame.Color(255, 0, 0) # gameover
green = pygame.Color(0, 255, 0) # snake
black = pygame.Color(0, 0, 0) # score
white = pygame.Color(255, 255, 255) # background
brown = pygame.Color(165, 42, 42) # food
# FPS controller
fpsController = pygame.time.Clock()
# Position of the snake
snakePos = [100, 50]
snakeBody = [[100, 50], [90, 50], [80, 50]]
foodPos = [random.randrange(1, 72) * 10, random.randrange(1, 70) * 10]
foodSpawn = True
direction = "RIGHT"
changeto = direction
score = 0
# Game over function
def gameOver():
myFont = pygame.font.SysFont("monaco", 72)
GOsurf = myFont.render("Game over!", False, red)
GOrect = GOsurf.get_rect()
GOrect.midtop = (360, 150)
playSurface.blit(GOsurf, GOrect)
showScore(0)
pygame.display.flip()
time.sleep(5)
pygame.quit() # for exiting pygame
sys.exit() # for exiting from the console
def showScore(choice=1):
scoreFont = pygame.font.SysFont("monaco", 25)
scoreSurf = scoreFont.render("Score : {0}".format(score), True, black)
scoreRect = scoreSurf.get_rect()
if choice == 1:
scoreRect.midtop = (80, 10)
else:
scoreRect.midtop = (360, 120)
playSurface.blit(scoreSurf, scoreRect)
# Main Logic of the game
while True:
for event in pygame.event.get():
if event.type == pygame.QUIT:
pygame.quit()
sys.exit()
elif event.type == pygame.KEYDOWN:
if event.key == pygame.K_RIGHT or event.key == ord("d"):
changeto = "RIGHT"
if event.key == pygame.K_LEFT or event.key == ord("a"):
changeto = "LEFT"
if event.key == pygame.K_UP or event.key == ord("w"):
changeto = "UP"
if event.key == pygame.K_DOWN or event.key == ord("s"):
changeto = "DOWN"
if event.key == pygame.K_ESCAPE:
pygame.event.post(pygame.event.Event(pygame.QUIT))
# validation of direction
if changeto == "RIGHT" and not direction == "LEFT":
direction = "RIGHT"
if changeto == "LEFT" and not direction == "RIGHT":
direction = "LEFT"
if changeto == "UP" and not direction == "DOWN":
direction = "UP"
if changeto == "DOWN" and not direction == "UP":
direction = "DOWN"
# Update snake position [x, y]
if direction == "RIGHT":
snakePos[0] += 10
if direction == "LEFT":
snakePos[0] -= 10
if direction == "UP":
snakePos[1] -= 10
if direction == "DOWN":
snakePos[1] += 10
# Snake body mechanism
snakeBody.insert(0, list(snakePos))
if snakePos[0] == foodPos[0] and snakePos[1] == foodPos[1]:
score += 1
foodSpawn = False
else:
snakeBody.pop()
if foodSpawn == False:
foodPos = [random.randrange(1, 72) * 10, random.randrange(1, 70) * 10]
foodSpawn = True
playSurface.fill(white)
for pos in snakeBody:
pygame.draw.rect(playSurface, green, pygame.Rect(pos[0], pos[1], 10, 10))
pygame.draw.rect(playSurface, brown, pygame.Rect(foodPos[0], foodPos[1], 10, 10))
if snakePos[0] > 710 or snakePos[0] < 0:
gameOver()
if snakePos[1] > 690 or snakePos[1] < 0:
gameOver()
for block in snakeBody[1:]:
if snakePos[0] == block[0] and snakePos[1] == block[1]:
gameOver()
showScore()
pygame.display.flip()
fpsController.tick(18)