Snake_Game(Using Turtle)
Snake-Game using Turtle
Our favorite snake-game now as a python game. Player has to move the snake so as to it does touch the boundaries and eats food to get bigger. Highest scorer wins. Snake is controlled by the arrow keys. Game is built using the turtle library of python.
Setup Instructions
Pre-requisite: Install turtle library Run snake-game.py on any python compiler.
Preview

Source Code: snake-game.py
import turtle
import time
import random
delay = 0.1
score = 0
high_score = 0
#Window Screen
wn = turtle.Screen()
wn.title("SNAKE GAME")
wn.bgcolor("black")
wn.setup(width=600,height=600)
wn.tracer(0)
#Head of Snake
head = turtle.Turtle()
head.shape("square")
head.color("green")
head.penup()
head.goto(0, 0)
head.direction = "stop"
#Food in the game
food = turtle.Turtle()
food.speed(0)
food.shape("circle")
food.color("red")
food.penup()
food.goto(0, 100)
#Score
pen = turtle.Turtle()
pen.speed(0)
pen.shape("turtle")
pen.color("white")
pen.penup()
pen.hideturtle()
pen.goto(0, 250)
pen.write("Score : 0 High Score : 0", align="center",
font=("Times New Roman", 24, "bold"))
#Assigning key values
def goup():
if head.direction != "down":
head.direction = "up"
def godown():
if head.direction != "up":
head.direction = "down"
def goright():
if head.direction != "left":
head.direction = "right"
def goleft():
if head.direction != "right":
head.direction = "left"
def move():
if head.direction == "up":
y = head.ycor()
head.sety(y+20)
if head.direction == "down":
y = head.ycor()
head.sety(y-20)
if head.direction == "right":
x = head.xcor()
head.setx(x+20)
if head.direction == "left":
x = head.xcor()
head.setx(x-20)
wn.listen()
wn.onkeypress(goup, "Up")
wn.onkeypress(godown, "Down")
wn.onkeypress(goleft, "Left")
wn.onkeypress(goright, "Right")
#Main Loop
segments = []
while True:
wn.update()
#for collisions with border
if head.xcor() > 290 or head.xcor() < -290 or head.ycor() > 290 or head.ycor() < -290:
time.sleep(1)
head.goto(0, 0)
head.direction = "stop"
#hiding segments of snake
for segment in segments:
segment.goto(1000,1000)
#clearing the segments
segments.clear()
#reset score
score = 0
#reset delay
delay = 0.1
pen.clear()
pen.write("Score : {} High Score : {} ".format(
score, high_score), align="center", font=("Times New Roman", 24, "bold"))
#checking collision with food
if head.distance(food) < 20:
x = random.randint(-270, 270)
y = random.randint(-270, 270)
food.goto(x, y)
d = ["red","yellow","blue"]
colors = random.choice(d)
food.color(colors)
e = ["circle","square","triangle"]
shapes = random.choice(e)
food.shape(shapes)
#adding new segment
new_segment = turtle.Turtle()
new_segment.speed(0)
new_segment.color("green")
new_segment.shape("square")
new_segment.penup()
segments.append(new_segment)
delay -= 0.001
score += 10
if score>high_score:
high_score = score
pen.clear()
pen.write("Score : {} High Score : {} ".format(
score, high_score), align="center", font=("Times New Roman", 24, "bold"))
#moving segments in reverse order
for i in range(len(segments)-1,0,-1):
x = segments[i-1].xcor()
y = segments[i-1].ycor()
segments[i].goto(x,y)
if len(segments) > 0:
x = head.xcor()
y = head.ycor()
segments[0].goto(x, y)
move()
#Checking collisions with body
for segment in segments:
if segment.distance(head) < 20:
time.sleep(1)
head.goto(0,0)
head.direction = "stop"
#hide segments
for segment in segments:
segment.goto(1000,1000)
segment.clear()
score = 0
delay = 0.1
pen.clear()
pen.write("Score : {} High Score : {} ".format(
score, high_score), align="center", font=("Times New Roman", 24, "bold"))
time.sleep(delay)
turtle.done()