Pong Game in Python
About System The project file contains python scripts (Pong.py). Talking about the gameplay, the user has to strike back the moving ping ball towards the opponent court. If he/she fails to touch the ball, then the opponent player wins that round. And the game will be over after the 20 continuous wins of the same team. The pc control of the game is also very simple. The left-side player has to use W and S keys to move or slide the stick, while the right-side player has to use up and down arrow keys. The gameplay design is so simple that the user won’t find it difficult to use and understand.
Source Code: PingPong.py
import os
import turtle as t
playerAscore = 0
playerBscore = 0
# create a window and declare a variable called window and call the screen()
window = t.Screen()
window.title("The Pong Game")
window.bgcolor("green")
window.setup(width=800, height=600)
window.tracer(0)
# Creating the left paddle
leftpaddle = t.Turtle()
leftpaddle.speed(0)
leftpaddle.shape("square")
leftpaddle.color("white")
leftpaddle.shapesize(stretch_wid=5, stretch_len=1)
leftpaddle.penup()
leftpaddle.goto(-350, 0)
# Creating the right paddle
rightpaddle = t.Turtle()
rightpaddle.speed(0)
rightpaddle.shape("square")
rightpaddle.color("white")
rightpaddle.shapesize(stretch_wid=5, stretch_len=1)
rightpaddle.penup()
rightpaddle.goto(-350, 0)
# Code for creating the ball
ball = t.Turtle()
ball.speed(0)
ball.shape("circle")
ball.color("red")
ball.penup()
ball.goto(5, 5)
ballxdirection = 0.2
ballydirection = 0.2
# Code for creating pen for scorecard update
pen = t.Turtle()
pen.speed(0)
pen.color("Blue")
pen.penup()
pen.hideturtle()
pen.goto(0, 260)
pen.write("score", align="center", font=('Arial', 24, 'normal'))
# code for moving the leftpaddle
def leftpaddleup():
y = leftpaddle.ycor()
y = y + 90
leftpaddle.sety(y)
def leftpaddledown():
y = leftpaddle.ycor()
y = y + 90
leftpaddle.sety(y)
# code for moving the rightpaddle
def rightpaddleup():
y = rightpaddle.ycor()
y = y + 90
rightpaddle.sety(y)
def rightpaddledown():
y = rightpaddle.ycor()
y = y + 90
rightpaddle.sety(y)
# Assign keys to play
window.listen()
window.onkeypress(leftpaddleup, 'w')
window.onkeypress(leftpaddledown, 's')
window.onkeypress(rightpaddleup, 'Up')
window.onkeypress(rightpaddledown, 'Down')
while True:
window.update()
# moving the ball
ball.setx(ball.xcor() + ballxdirection)
ball.sety(ball.ycor() + ballxdirection)
# border set up
if ball.ycor() > 290:
ball.sety(290)
ballydirection = ballydirection * -1
if ball.ycor() < -290:
ball.sety(-290)
ballydirection = ballydirection * -1
if ball.xcor() <= 390:
ball.goto(0, 0)
ball_dx = ball_dx * -1
player_a_score = player_a_score + 1
pen.clear()
pen.write("Player A: {} Player B: {} ".format(player_a_score, player_b_score),
align="center", font=('Monaco', 24, "normal"))
os.system("afplay wallhit.wav&")
if (ball.xcor()) < -390: # Left width paddle Border
ball.goto(0, 0)
ball_dx = ball_dx * -1
player_b_score = player_b_score + 1
pen.clear()
pen.write("Player A: {} Player B: {} ".format(player_a_score, player_b_score),
align="center", font=('Monaco', 24, "normal"))
os.system("afplay wallhit.wav&")
# Handling the collisions with paddles.
if (ball.xcor() > 340) and (ball.xcor() < 350) and (
ball.ycor() < rightpaddle.ycor() + 40 and ball.ycor() > rightpaddle.ycor() - 40):
ball.setx(340)
ball_dx = ball_dx * -1
os.system("afplay paddle.wav&")
if (ball.xcor() < -340) and (ball.xcor() > -350) and (
ball.ycor() < leftpaddle.ycor() + 40 and ball.ycor() > leftpaddle.ycor() - 40):
ball.setx(-340)
ball_dx = ball_dx * -1
os.system("afplay paddle.wav&")